渲染 3D 场景

渲染 3D 场景

Aspose.3D 用于 .NET 可以将场景渲染为光栅图像。渲染管线需要一个 Camera(视点),一个或多个 Light 源,以及 ImageRenderOptions(输出分辨率和格式)。Renderer 类驱动渲染通道。


设置相机

向场景节点添加一个 Camera 实体。通过节点的 Transform 设置相机的位置,并使用 LookAt 将其指向目标:

using Aspose.ThreeD;
using Aspose.ThreeD.Entities;
using Aspose.ThreeD.Utilities;

var scene = new Scene();

// Create the camera entity
var camera = new Camera(ProjectionType.Perspective);
camera.NearPlane = 0.1;
camera.FarPlane = 1000.0;
camera.FieldOfViewY = 45.0;

// Attach to a node and position it
Node cameraNode = scene.RootNode.CreateChildNode("main_camera", camera);
cameraNode.Transform.Translation = new Vector3(0, 5, 10);
// Aim the camera toward the scene origin by rotating around the X axis
cameraNode.Transform.EulerAngles = new Vector3(-30, 0, 0);

对于正交渲染,设置 ProjectionType.Orthographic 并指定 OrthoHeight。


添加灯光

没有灯光的场景渲染会完全黑暗。至少添加一个 Light 来照亮几何体:

using Aspose.ThreeD.Entities;

// Directional (sun-like) light
var sunLight = new Light("sun");
sunLight.LightType = LightType.Directional;
sunLight.Color = new Vector3(1.0, 1.0, 0.95); // slightly warm white
Node sunNode = scene.RootNode.CreateChildNode("sun", sunLight);
sunNode.Transform.EulerAngles = new Vector3(45, -30, 0); // direction in degrees

// Point light
var pointLight = new Light("fill");
pointLight.LightType = LightType.Point;
pointLight.Intensity = 150.0;
Node pointNode = scene.RootNode.CreateChildNode("fill_light", pointLight);
pointNode.Transform.Translation = new Vector3(-3, 4, 3);

渲染为图像文件

使用 Scene.Render 与 ImageRenderOptions 生成 PNG、JPEG 或 BMP 图像:

using Aspose.ThreeD;
using Aspose.ThreeD.Utilities;

// Render to a PNG file at 1280x720 — size is Vector2, format is a string
scene.Render(camera, "output.png", new Vector2(1280, 720), "png");

提示: 在生产环境中使用时,请确保场景中至少存在一个方向光或环境光。未点亮的场景会根据材质渲染为剪影或纯黑表面。


API Quick Reference

Member描述
new Camera(projectionType)创建相机;使用 ProjectionType.Perspective 或 Orthographic
camera.FieldOfViewY垂直视野角度(单位:度,仅限透视)
camera.NearPlane近裁剪平面距离
camera.FarPlane远裁剪平面距离
new Light(name)创建光源
light.LightTypeDirectional, Point, 或 Spot
light.Intensity光强度(正浮点数)
light.ColorRGB颜色为 Vector3
new ImageRenderOptions()渲染输出配置(背景颜色,阴影)
scene.Render(camera, path, size, format)从相机视角渲染场景;size 是 Vector2,format 是 "png","jpg",等等。

另请参阅

 中文