3D 효과 및 시각 효과 작업 — Aspose.Slides FOSS for C++

Aspose.Slides FOSS for C++는 모든 도형에서 액세스할 수 있는 두 개의 별도 효과 시스템을 제공합니다:

  • EffectFormat (shape.effect_format()): 2D 시각 효과: 그림자, 빛남, 부드러운 가장자리, 흐림, 반사
  • ThreeDFormat (shape.three_d_format()): 3D 외관: 베벨, 카메라 투영, 라이트 리그, 재질, 압출 깊이

두 경우 모두 저장/재로드 사이클에서 지속됩니다.


시각 효과 (EffectFormat)

외부 그림자

#include <Aspose/Slides/Foss/auto_shape.h>
#include <Aspose/Slides/Foss/drawing/color.h>
#include <Aspose/Slides/Foss/effect_format.h>
#include <Aspose/Slides/Foss/export/save_format.h>
#include <Aspose/Slides/Foss/presentation.h>
#include <Aspose/Slides/Foss/shape_collection.h>
#include <Aspose/Slides/Foss/shape_type.h>
#include <Aspose/Slides/Foss/slide.h>
#include <Aspose/Slides/Foss/slide_collection.h>
#include <Aspose/Slides/Foss/text_frame.h>

using namespace Aspose::Slides::Foss;
using namespace Aspose::Slides::Foss::Drawing;

int main() {
    Presentation pres;
    auto& shape = pres.slides()[0].shapes().add_auto_shape(
        ShapeType::RECTANGLE, 100, 100, 300, 120);
    shape.text_frame()->set_text("Shadowed Text");

    auto& ef = shape.effect_format();
    ef.enable_outer_shadow_effect();
    auto* shadow = ef.outer_shadow_effect();
    shadow->set_blur_radius(10);      // softness in points
    shadow->set_direction(315);       // angle: 315 = upper-left cast
    shadow->set_distance(8);          // offset in points
    shadow->shadow_color().set_color(Color::from_argb(128, 0, 0, 0));  // semi-transparent black

    pres.save("shadow.pptx", SaveFormat::PPTX);
    return 0;
}

공통 direction 값: 0 = 오른쪽, 45 = 오른쪽 아래, 90 = 아래, 270 = 위, 315 = 왼쪽 위.

글로우 효과

#include <Aspose/Slides/Foss/auto_shape.h>
#include <Aspose/Slides/Foss/drawing/color.h>
#include <Aspose/Slides/Foss/effect_format.h>
#include <Aspose/Slides/Foss/export/save_format.h>
#include <Aspose/Slides/Foss/presentation.h>
#include <Aspose/Slides/Foss/shape_collection.h>
#include <Aspose/Slides/Foss/shape_type.h>
#include <Aspose/Slides/Foss/slide.h>
#include <Aspose/Slides/Foss/slide_collection.h>

using namespace Aspose::Slides::Foss;
using namespace Aspose::Slides::Foss::Drawing;

int main() {
    Presentation pres;
    auto& shape = pres.slides()[0].shapes().add_auto_shape(
        ShapeType::ELLIPSE, 150, 100, 200, 200);

    auto& ef = shape.effect_format();
    ef.enable_glow_effect();
    auto* glow = ef.glow_effect();
    glow->set_radius(15);
    glow->color().set_color(Color::gold);

    pres.save("glow.pptx", SaveFormat::PPTX);
    return 0;
}

소프트 엣지 (페더링 테두리)

#include <Aspose/Slides/Foss/auto_shape.h>
#include <Aspose/Slides/Foss/effect_format.h>
#include <Aspose/Slides/Foss/export/save_format.h>
#include <Aspose/Slides/Foss/presentation.h>
#include <Aspose/Slides/Foss/shape_collection.h>
#include <Aspose/Slides/Foss/shape_type.h>
#include <Aspose/Slides/Foss/slide.h>
#include <Aspose/Slides/Foss/slide_collection.h>

using namespace Aspose::Slides::Foss;

int main() {
    Presentation pres;
    auto& shape = pres.slides()[0].shapes().add_auto_shape(
        ShapeType::RECTANGLE, 100, 100, 350, 180);

    auto& ef = shape.effect_format();
    ef.enable_soft_edge_effect();
    auto* se = ef.soft_edge_effect();
    se->set_radius(12);   // feather radius in points

    pres.save("soft-edge.pptx", SaveFormat::PPTX);
    return 0;
}

블러

#include <Aspose/Slides/Foss/auto_shape.h>
#include <Aspose/Slides/Foss/effect_format.h>
#include <Aspose/Slides/Foss/export/save_format.h>
#include <Aspose/Slides/Foss/presentation.h>
#include <Aspose/Slides/Foss/shape_collection.h>
#include <Aspose/Slides/Foss/shape_type.h>
#include <Aspose/Slides/Foss/slide.h>
#include <Aspose/Slides/Foss/slide_collection.h>

using namespace Aspose::Slides::Foss;

int main() {
    Presentation pres;
    auto& shape = pres.slides()[0].shapes().add_auto_shape(
        ShapeType::RECTANGLE, 100, 100, 350, 180);

    shape.effect_format().set_blur_effect(8, true);

    pres.save("blur.pptx", SaveFormat::PPTX);
    return 0;
}

3D 서식 (ThreeDFormat)

베벨 효과

#include <Aspose/Slides/Foss/auto_shape.h>
#include <Aspose/Slides/Foss/bevel_preset_type.h>
#include <Aspose/Slides/Foss/export/save_format.h>
#include <Aspose/Slides/Foss/presentation.h>
#include <Aspose/Slides/Foss/shape_collection.h>
#include <Aspose/Slides/Foss/shape_type.h>
#include <Aspose/Slides/Foss/slide.h>
#include <Aspose/Slides/Foss/slide_collection.h>
#include <Aspose/Slides/Foss/text_frame.h>
#include <Aspose/Slides/Foss/three_d_format.h>

using namespace Aspose::Slides::Foss;

int main() {
    Presentation pres;
    auto& shape = pres.slides()[0].shapes().add_auto_shape(
        ShapeType::RECTANGLE, 150, 150, 250, 120);
    shape.text_frame()->set_text("3D Button");

    auto& tdf = shape.three_d_format();
    tdf.bevel_top().set_bevel_type(BevelPresetType::CIRCLE);
    tdf.bevel_top().set_width(12);
    tdf.bevel_top().set_height(6);

    pres.save("bevel.pptx", SaveFormat::PPTX);
    return 0;
}

BevelPresetType 값: CIRCLE, RELAXED_INSET, COOL_SLANT, DIVOT, RIBLET, HARD_EDGE, SLOPE, CONVEX

카메라 프리셋

#include <Aspose/Slides/Foss/auto_shape.h>
#include <Aspose/Slides/Foss/bevel_preset_type.h>
#include <Aspose/Slides/Foss/camera_preset_type.h>
#include <Aspose/Slides/Foss/export/save_format.h>
#include <Aspose/Slides/Foss/presentation.h>
#include <Aspose/Slides/Foss/shape_collection.h>
#include <Aspose/Slides/Foss/shape_type.h>
#include <Aspose/Slides/Foss/slide.h>
#include <Aspose/Slides/Foss/slide_collection.h>
#include <Aspose/Slides/Foss/three_d_format.h>

using namespace Aspose::Slides::Foss;

int main() {
    Presentation pres;
    auto& shape = pres.slides()[0].shapes().add_auto_shape(
        ShapeType::RECTANGLE, 150, 150, 250, 120);
    auto& tdf = shape.three_d_format();
    tdf.bevel_top().set_bevel_type(BevelPresetType::CIRCLE);
    tdf.bevel_top().set_width(10);
    tdf.camera().set_camera_type(CameraPresetType::PERSPECTIVE_ABOVE);
    pres.save("camera.pptx", SaveFormat::PPTX);
    return 0;
}

라이트 리그 및 재질

#include <Aspose/Slides/Foss/auto_shape.h>
#include <Aspose/Slides/Foss/bevel_preset_type.h>
#include <Aspose/Slides/Foss/camera_preset_type.h>
#include <Aspose/Slides/Foss/export/save_format.h>
#include <Aspose/Slides/Foss/light_rig_preset_type.h>
#include <Aspose/Slides/Foss/lighting_direction.h>
#include <Aspose/Slides/Foss/material_preset_type.h>
#include <Aspose/Slides/Foss/presentation.h>
#include <Aspose/Slides/Foss/shape_collection.h>
#include <Aspose/Slides/Foss/shape_type.h>
#include <Aspose/Slides/Foss/slide.h>
#include <Aspose/Slides/Foss/slide_collection.h>
#include <Aspose/Slides/Foss/text_frame.h>
#include <Aspose/Slides/Foss/three_d_format.h>

using namespace Aspose::Slides::Foss;

int main() {
    Presentation pres;
    auto& shape = pres.slides()[0].shapes().add_auto_shape(
        ShapeType::RECTANGLE, 150, 150, 250, 120);
    shape.text_frame()->set_text("Metal Button");

    auto& tdf = shape.three_d_format();
    tdf.bevel_top().set_bevel_type(BevelPresetType::CIRCLE);
    tdf.bevel_top().set_width(10);
    tdf.bevel_top().set_height(5);
    tdf.camera().set_camera_type(CameraPresetType::PERSPECTIVE_ABOVE);
    tdf.light_rig().set_light_type(LightRigPresetType::BALANCED);
    tdf.light_rig().set_direction(LightingDirection::TOP);
    tdf.set_material(MaterialPresetType::METAL);
    tdf.set_depth(20);

    pres.save("3d-metal.pptx", SaveFormat::PPTX);
    return 0;
}

MaterialPresetType 값: STANDARD, WARM, COOL, PLASTIC, METAL, MATTE, WIREFRAME


2D 및 3D 효과 결합

같은 도형에 effect_format()three_d_format()를 모두 적용할 수 있습니다:

#include <Aspose/Slides/Foss/auto_shape.h>
#include <Aspose/Slides/Foss/bevel_preset_type.h>
#include <Aspose/Slides/Foss/camera_preset_type.h>
#include <Aspose/Slides/Foss/drawing/color.h>
#include <Aspose/Slides/Foss/effect_format.h>
#include <Aspose/Slides/Foss/export/save_format.h>
#include <Aspose/Slides/Foss/fill_format.h>
#include <Aspose/Slides/Foss/fill_type.h>
#include <Aspose/Slides/Foss/material_preset_type.h>
#include <Aspose/Slides/Foss/presentation.h>
#include <Aspose/Slides/Foss/shape_collection.h>
#include <Aspose/Slides/Foss/shape_type.h>
#include <Aspose/Slides/Foss/slide.h>
#include <Aspose/Slides/Foss/slide_collection.h>
#include <Aspose/Slides/Foss/text_frame.h>
#include <Aspose/Slides/Foss/three_d_format.h>

using namespace Aspose::Slides::Foss;
using namespace Aspose::Slides::Foss::Drawing;

int main() {
    Presentation pres;
    auto& shape = pres.slides()[0].shapes().add_auto_shape(
        ShapeType::ROUND_CORNER_RECTANGLE, 150, 150, 300, 120);
    shape.text_frame()->set_text("Premium Card");

    // Solid fill
    shape.fill_format().set_fill_type(FillType::SOLID);
    shape.fill_format().solid_fill_color().set_color(Color::from_argb(255, 30, 80, 180));

    // 3D bevel
    auto& tdf = shape.three_d_format();
    tdf.bevel_top().set_bevel_type(BevelPresetType::CIRCLE);
    tdf.bevel_top().set_width(8);
    tdf.camera().set_camera_type(CameraPresetType::PERSPECTIVE_ABOVE);
    tdf.set_material(MaterialPresetType::PLASTIC);

    // Drop shadow
    auto& ef = shape.effect_format();
    ef.enable_outer_shadow_effect();
    auto* shadow = ef.outer_shadow_effect();
    shadow->set_blur_radius(12);
    shadow->set_direction(270);
    shadow->set_distance(6);
    shadow->shadow_color().set_color(Color::from_argb(80, 0, 0, 0));

    pres.save("premium-card.pptx", SaveFormat::PPTX);
    return 0;
}

참고

 한국어