Getting Started
##Getting Started with Aspose.3D FOSS for Python
Welcome to Aspose.3D FOSS for Python, a free, MIT-licensed library for loading, constructing, and exporting 3D scenes from Python. This guide will take you from a fresh environment to a working scene in a few minutes.
Prerequisites
Before installing, make sure your environment meets these requirements:
Python Version
- Python 3.7, 3.8, 3.9, 3.10, 3.11, or 3.12
- CPython is the reference interpreter; all six versions are tested on each release
Package Manager
- pip (bundled with all modern Python installations)
- No other build tools, compilers, or system packages are required
Operating System
- Windows, macOS, and Linux are all supported
- The library is pure Python: no platform-specific native extension to compile
Installation
Install from PyPI using pip:
pip install aspose-3d-fossSee the Installation Guide for virtual-environment setup, verification steps, and a quick-start code example.
What You Can Do with Aspose.3D FOSS for Python
Once installed, you can immediately:
- Load OBJ (with .mtl material support), STL, glTF 2.0, GLB, COLLADA, and 3MF files
- Inspect scene hierarchies: traverse nodes, read meshes, access vertex normals and UVs
- Transform scenes: apply positions, rotations (via
Quaternion), and scales usingTransform - Apply materials: work with
LambertMaterialandPhongMaterialon scene nodes - Export to any supported format with per-format save options
- Compute geometry: query bounding boxes, accumulate world-space transforms with
GlobalTransform - Read animation: access
AnimationClipandKeyframeSequencedata from loaded glTF and COLLADA files
Quick Start
The following code loads a scene file, prints the root node’s children, and resaves the scene in GLB format:
from aspose.threed import Scene
scene = Scene.from_file("input.obj")
print(f"Root node children: {len(scene.root_node.child_nodes)}")
for node in scene.root_node.child_nodes:
entity_type = type(node.entity).__name__ if node.entity else "no entity"
print(f" {node.name} [{entity_type}]")
scene.save("output.glb")
print("Saved output.glb")Next Steps
- Installation Guide: Virtual environment setup, pip install, and verification
- Developer Guide: Complete API reference, format support details, and code examples
- Features and Functionalities: Deep-dive into every feature area with working Python examples